I created a secondary human archetype - nicknamed the "brute" because of the big, muscly direction we were going with them. We wanted a bigger, more powerful looking human archetype mostly for higher ranking enemies that the player could run into. We refrained from adding them into our civilian pool to keep their silhouette more significant. I modeled and textured all of our brute characters. I refit a handful of hairsets to their models for the sake of our wrestlers. The brute base character was also a handy starting point for unique characters like the CyberPPunk boss.