Main menu animation demo. We wanted him to interact with the player and set up the game for them, so I implemented a IK and multi-parent constraints so we could dynamically change were he was placing the object
The titular character of Death's Game. He was very fun to design, since we wanted him to be involved in setting up your game in the main menus. I went for large, decorated hands that as a focal point and terrifying, beady eyes that would watch you from anywhere in the arena.