Human NPCs

Human NPCs

NPCs made for a counselling app for patients recovering from addiction. I optimized topology, modeled outfits and created hairstyles using curves and hair cards, and textured / retextured assets. I implemented characters in Unity, edited and cleaned up humanoid animations, and set up dynamic IKs and constraints. I modeled character outfit and hair sets in a modular way so we could create variations in-engine, and also organized these assets in such a way that our client could be able to later expand on it and edit it.